REVERSUS

How to play

The full rules of Reversus. No need to read it all: the first three sections get you started, the rest are here when you need them.

1. The idea

Something has already happened: the vase is broken, the ball is in the basket, the cat has run off. All you have is a photo of the aftermath.

Your job is to rebuild the hidden mechanism that caused it: place parts (ramps, trampolines, catapults…) so that after the run everything in the room ends up exactly where it is in the photo.

It is all real physics: weight, bounces, friction, slopes. The same mechanism always gives the same result.

2. A case: the photo and the case file

3. Solving a case

  1. Study the photo and the evidence: what broke, what fell, where the cat ran.
  2. Press “TO THE BLUEPRINT”: the plan of the room “before” opens, showing where everything stood at the start.
  3. Drag parts from the tray onto the blueprint, turn them, place them the way you think it happened.
  4. Press “RUN”: the physics plays for 7 seconds. A dotted line shows the ball's path.
  5. The result: how closely you match the photo, overall and for each piece of evidence. A blue dotted outline shows where a thing should have ended up, a red circle shows where yours is.
  6. “TRY AGAIN”: adjust the mechanism and run again. As many tries as you like.

If you are really stuck, “Show what really happened” plays the real mechanism. The case then counts for opening the next one, and you can still earn stars with your own run.

4. Controls

5. Parts

Each case has its own kit — see “Kit” in the case file. Here is what each part does:

6. The ball, the things and the cat

7. Each place's physics

Most places have physics of their own — the case file shows it under “Conditions”. Here they all are:

8. Score and stars

Your best result and stars are kept; you can always try again.

9. Badges and awards

After a solved run the stage shows the “Awards for this case” card: what this run earned, what you had before, and why something is missing.

10. Kinds of cases

11. Chapters and places

12. Daily case and random cases

13. Level builder

14. Catalog

15. Account, progress, links

16. Tips

Start the investigation →